Month 8, Day 28 (cont.)
The PC’s return to the temple to have their wisdom restored. Then, they head to the Knight and Wolf Inn. They decide to stay there for the night. Xen remains in their room upstairs attempting to learn spells while the rest of the party try to find information about the recent murders at the bar. They learn that the killings were all involved a stab to the heart, that each of the victims had 3 slashes to the face, and that they all had strange symbols painted around the body in their blood. They learn that the 3-4 victims were either from out of town or poor, and that the latest killing occurred in the Guild district. They hear that the manner of killings seem familiar to some of the older residents of Sylvandale because there were similar killings years ago. They ask about who may know more. They are told to ask the city watch. A couple of nobles tell them that they know a wealthy man by the name of Leerstrom was knowledgable about the murders years ago and that he had a collection of occult lore. The party head up to their room and sleep.
Month 8, Day 29
The party arise and depart for Khundrukar. They overtake some druids traveling east on the highway. They travel with them for some time talking. The druids tell them that they are returning from a meeting that was called to discuss the recent astronomical event. They are told that though the Druidic elders debated the exact meaning of the signs, they all agreed that it bodes ill. The PC’s continue down the highway and make camp near where the road splits north to Blasingdell.
Month 8, Day 30
The party decide to skip visiting Blasingdell. They arrive and instead head north into the foothills straight to Khundrukar. They make good time and make camp halfway into the valley.
Month 9, Day 1
The PC’s set off again to the north. Cindell begins to lose her way, but is able to discern true north thanks to a spell. They arrive at Khundrukar at 8:30. They see no signs of movement outside, so they head up the trail leading to the mountain door. They find bear tracks leading down the trail, and figure that the bear they had found and released inside must have found its way out safely. They enter the dungeon and descend to the level where they left off exploration. They see that no one is stationed outside the room where they encountered the female duergar leader. They head north into the hall with the room where Xen was killed. With the aid of a detect magic spell cast by Cindell, they check each room. They find a small amount of loot. One of the doors leads into a ruined and looted armory. Cindell finds an aura of transmutation emanating from an arming dummy inside. They figure the dummy to be another object which will animate and attack. They skip the room and head east to where the hallway terminates in a large room with another basin of dark water. There are looted dwarf and orc corpses here who must have died in the battle from a hundred years past. Sebastian casts another detect magic and they check the rooms to the east, finding nothing valuable. They get to the last door in the south wall. Sebastian detects multiple auras and Cindell notices a secret door hidden a few feet west of the door in the southern wall. The party open this door and see that it leads into a narrow corridor heading south toward where the chasm with the chain ladder must be. It also has a corridor that branches off to the west about halfway down. The party turn back to the first door in the south wall. Duncan opens the door. They see a beautiful woman dressed in worn clothes sitting at a desk in a small library. As they enter the room, she pleads with them to release her for her bonds. The party is suspicious of her since an aura of divination is coming from her. They question why she’s there and what she needs to be released from. She says she’s been trapped there by an evil wizard and that he’s on the level below. They ask her about what’s going on in the dungeon. She doesn’t know much, but tells them that a dragon resides below. The PC’s still don’t trust her and ask if she minds a truth spell being cast on her. As she gives her permission, Sebastian begins walking toward her. When Duncan asks what he’s doing, he doesn’t respond. The party attack. Her form changes into that of a seductive and evil looking naked woman with claws, horns, a tail, and wings. With an evil laugh she says that not everyone is what they seem. She claws at Riot as he closes to attack but misses. He snaps at her and she dodges it. Duncan calls out to her asking to just let them go and they will leave her alone. She says she will if they release her. Duncan says he releases her. She asks Cindell if she’s sure she doesn’t want one kiss before she leaves. Cindell refuses emphatically. The succubus teleports away with a laugh. The party check the room for loot and find several spell scrolls amongst the writings.