Month 8, day 22, 3:35 PM
The party investigate the eastern half of the long room with the river and forges. They see that the river drops into a large, deep chasm. They can make out a chain ladder going down as far as they can see hanging from a ledge on the northern edge of the chasm, but they can’t reach it from where they are. They turn back and finish searching for loot in the forge room. Returning to the great hall to the north, the party check the bodies of the duergar who fell there for valuables. Then, they choose to go through the door to the northeast. Heading north through the door, they walk into a 30 foot room with a dark pool in the middle. They hear a ghostly sound and babbling in dwarven. The babbling raises in tempo and intensity until everyone in the party except Sebastian and Riot are hypnotized by the sound. An allip approaches from the east hall. Riot retreats because he’s already injured from the previous battle. Sebastian begins rousing his friends. They come to their senses and do the same as they are hit by the allip and drained of their wisdom.
Their mundane weopons pass though the monster. Xen starts hitting the spectre with spells. Sebastian is struck several times, but uses his +1 morningstar to deal damage back to the ethereal creature. Cindell temporarily enchants her rapier with a spelll so she can hit the allip too. It takes time to land any blows on the ghostly creature. They finally deal it enough damage to destroy it, but not before Sebastian and Cindell are drained of more sanity by the creature’s touch.
The PC’s head south into a small room off the main forge room to rest and recover.
Month 8, day 23, 12:30 AM
After healing up, the party emerges from the small room and heads back north to where they defeated the allip. Two hallways branch off from that room to the east and west. Several doors lead off north and south from each. They head west. The north doors lead to a couple of small, mostly empty rooms. Duncan spots a secret door at the end of the hallway. The party walks through and finds a 10 foot hall ending in another secret door. They turn back and explore the rooms off the south of the hallway. The first is a small room that holds 8 dwarven skeletons that animate when the party walks in. Sebastian uses his greater turning ability to destroy them all. The party find and loot the body of a long dead rogue. Returning to the hallway, they find the next room to the south holds nothing interesting. They head back west and open the second secret door. They enter a long room with an altar that was once dedicated to dwarven gods. It looks to have been desicrated by the orcs. A dead orc in half plate kneels at the altar. As the party walk west into the room, the dead orc turns and smiles at them evilly and four large mace wielding ogre skeletons rise up and attack. The heroes are surrounded on the west, north, and south. Xen backs off to the east targeting the orc wight with spells.
Sebastian prays to the sun god to consecrate the area. The holiness negates the desecration in the room. The party do their best against the skeletons, but Riot, Blyx, and Cindell have trouble damaging them with their piercing weapons. Cindell switches to a sickle. It does a little better. Meanwhile the wight and Duncan square off but fail to hit each other. Xen hits the wight with one acid arrow then another. As the skeletons start to go down, the wight attempts first to attack the rest of the party, then turns back and attempts to flank Duncan. Seing an opening, the dwarf turns and brings the wight down with a mighty swing of his axe. The blow continues through the dead orc, and into a skeleton, dropping that as well.