Month 8, Day 23, 12:30 AM
The party search the room and find treasure hidden in a compartment behind the altar. They go through the door to the south leading into the western part of the great hall and continue straight south to the door opposite the one they just came through. They enter what was once a kitchen for the original inhabitants of Khundrukar. As they walk in, the large table in the center of the room springs to life and attacks them. Riot makes his way around it to flank it, but gets caught by a terrible blow from the table. Duncan also manages to flank the table, and hits with a solid blow causing a long crack in it. Blyx steps up and strikes the table right where it’s not yet cracked splitting it in two. They head back into the great hall, this time trying the east door behind the throne. In the room beyond stands a lone duergar guarding another door to the east. He aims a crossbow at them as they advance into the room. Duncan calls out in dwarven asking if he’s a friend or foe. The guard calls to someone nearby, and an important looking duergar emerges from the door brandishing a two bladed sword. Sebastian is able to make her back down a bit, but she demands the heroes leave this part of the dungeon. She says she will allow them passage, but asks that they remove the dragon that’s in the cavern lake deep below. She offers to help them find the way, and says that they may keep the dragon’s hoard. She warns them that she will call reinforcements if they attempt to take this part of the dungeon. Sebastian senses that she’s nervous and hiding it. Sebastian tells her that they are badly injured and will return shortly to resume this negotiation. The dark dwarf insists that her guard accompany them to the room they are resting in for their “protection”. The party agree and rest in the room in the north halls where Sebastian turned the skeletons.
Month 8, Day 23, 8:30 AM
The party awaken to find the duergar guard gone.
They travel back down through the great hall into the room with the stairway into this level. Blyx searches the doors again for traps and finds none. Duncan steps between the statues and tries the door. The statues’ axes come down at him. He dodges one, but is hit by the other. Shrugging off the blow, Duncan tries the door again but it turns out to be false. Both doors in this room are false doors.
They travel back through the great hall and enter the halls to the north again. They head east down the unexplored hall with many doors. They try the first one in the south wall. They see this room once belonged to an important dwarf. They head through it to check out a writing desk in the corner. Suddenly, the fancy rug they’re walking on leaps up and grabs Duncan, Cindell, and Blyx. It wraps all three of them up and squeezes them, causing great injury to all three with its crushing force. Cindell and Blyx are dropped, dying. Xen complete a spell and hits the rug with an acid arrow. The rug drops the three heroes it had and attempts to grab the remaining three: Riot, Sebastian, and Xen. They all seize the opening and strike out at it. Riot and Sebastian hit, preventing the rug from grabbing them. Xen is not so lucky. His blow misses and the rug grabs him. He struggles to escape, but the rug is far too strong. The rug constricts and Xen is crushed to death. Sebastian heals Blyx. She throws a flask of alchemist’s fire at a section of the rug opposite of where they stand. The rug catches fire quickly. It misses making another attack while it twists that section around trying to extinguish the flames and failing. Sebastian heals Cindell. She casts a spell placing a flaming sphere on another unoccupied section of the rug. The sphere burns off more of the rug making it fall motionless. The party decide they must return to the cathedral of light in Sylvandale to have Xen raised. They gather up his body and leave the dungeon. They head back to Blasingdell
Month 8, Day 25
The heroes arrive at Blasingdell and stay the night at the Griffon’s Nest. They are awakened in the night by a severe windstorm sweeping through the area.
Month 8, Day 26
The PC’s awaken and find that it’s still storming out. They decide to wait at the inn until the weather clears up.
Month 8, Day 27
The PC’s awaken. The storms have passed, so they decide to depart for Sylvandale. They spend the day traveling west and camp for the night on the road.
Month 8, Day 28
The PC’s break camp and continue riding west on the highway. Near midday, 5 miles east of Sylvandale, the skies suddenly darken. They see a wall cloud ahead approaching fast. Using her superior sense of nature, Cindell can tell that there is rotation , and that a tornado is likely to form. She quickly leads the party off-road in search of shelter. They are able to find a dried out riverbed to duck into to get out of the open. They take shelter and watch as a funnel cloud descends and touches down to the north of the road ahead. It crosses the road and passes near enough to them to batter them with wind and throw debris all around them. The banks of the narrow riverbed protect them. The tornado passes to the south and east of them. Soon the skies again brighten, and the party take to the road to travel the last few miles to the city.
They arrive at noon and head directly to the Cathedral of Eternal Light in the Civic district. The people in the city seem particularly anxious. The party notice them gathered in small groups in the streets talking. They arrive at the temple and hand Xen over to the acolytes. They wait and he returns to them looking haggard. He says the high priestess mentioned something about a meteor having fallen days ago when the party were in the dungeon. She said that it and the storms made her believe that dark times may be on the way for these lands and that it may fall upon a few brave souls like them to stop it.