Month 8, Day 20 (cont.)
The party finally figure out a way to get Riot Across the rope bridge. Once across, they pass through the double doors and begin exploring the natural caverns beyond. Before they go far, they see a small section of cavern divided off by wooden bars. Two humans rush to the bars and begin calling out for help. Seeing a locked gate in the center of the bars, Blyx picks the lock. Upon questioning, the prisoners reveal that they are merchants from a city in East Faladon traveling west to do business. They had been attacked by the orcs and taken as hostages in hopes of being sold for ransom. They don’t know much about the orcs or the fortress since they’ve seen little else besides the cell they’ve been locked in. They do tell the PC’s about the secret door near the rope bridge leading through halls and tunnels that went north, then east, then back south to this room. They thank the party with great enthusiasm and assure them that they are capable of traveling back to Blasingdell alone. The party then continue their exploration. They come upon a room with a fire, a chimney, and crude cooking utensils. Moving on, they explore a narrow tunnel and find a secret door at the end. Peeking through, they see it leads to a short hallway that continues east then turns
south. They decide to return to this area. Moving northward, they come upon a room with a well filled with murky water and stacked with crates and barrels. They search this and stumble upon a lockbox containing some gold and a flask of holy water. They head northwest from there following the cave finding only small fissures leading nowhere.
Turning north, they come to a hallway running east to west. To the east, it ends in a closed door. To the west, they can see an opening going south, then the hall turns to the north. They choose to head west. They see that the opening to the south is a short set of stairs leading up to a big, sturdy, ironbound wooden door. Duncan tries it, but it’s too heavy to move easily. Using his strength, he is able to shove it open. An Ogre calling himself “The Great Ulfe” and two large wolves are waiting within. He sets the wolves upon the PC’s and follows behind them. They meet the party at the doorway. There, as Duncan fells the wolves, Blyx and Riot are both injured and tripped. Cindell drags each of them out of the long reach of The Great Ulfe’s Greataxe. Xan targets the ogre with a cause fear spell. The frightened Ulfe retreats to the back corner of the room. Having recieved healing, Duncan and Riot charge Ulfe.
As he tries to flee from them, he is caught by Duncan’s axe, then finished off by Riot’s teeth. (Xen: 3rd level)
The party then searches the room and find a two treasure chests containing a large amount of gold, a potion of spiderclimb, and a +1 rapier. Blyx takes the magic weapon, and the party decide to shut the door and rest here.