Mark 1

Session 2-34
The Cult of Tsaag-Nalta II

Eonus 12 (cont.)

1,368 xp each
1,500 xp Xen

Session 2-33
The Cult of Tsaag-Nalta

Eonus 12 (cont)

As the party and their allies head toward the old town, they notice a peculiar cloud of shimmering colors advancing toward the city. As they reach the center of the city, the cloud draws close enough that they can see it’s actually a swarm of locusts. It descends on Sylvandale eating everything alive in sight. Amidst the chaos, the group is attacked. They spend a few moments trying to fight off the swarms, but realize that trying to kill them is hopeless. They spot a sewer entrance, fight their way to it, then descend to the safety of the tunnels.

They make their way to the old town through the sewers. They get as close as possible to their destination, then they climb back to the surface. They see that this barren area of the city isn’t being swarmed, so they take to the streets. They make their way through the overgrown ruins and, follow Cinndell who is being guided by the spell cast on her by Coracynth. As they reach a narrow alley, Cinndell knows that their destination is near. They can see green light flickering from a nearby building. They can tell that there is no roof. The building is just a shell. They see that the alleyway leads to a gate. Blyx sneaks forward and sees that through the gate is a courtyard that lies in front of the building. There are several cultists there, apparently standing guard. Cinndell sends Jonalas to scout the area around the building and see if there’s another way to approach. He returns telling her that there is another alley leading to another courtyard on the other side of the building. Meanwhile, Sebastian casts detect magic and checks the gate. He senses that it is trapped with some kind of warding magic. Cinndell sends Jonalas, Xen, and Dauid along with a few rogues and men at arms to guard the other alley exit and prevent anyone from escaping. Her group dispels the ward on the gate. With Blyx watching the cultist guards, Cinndell casts a spel to call lightning down on the building where the cult must be performing its dark ritual. When the first bolt strikes, the cultist guards rush back to the building. After the second strike, they can hear an enraged scream. They begin to advance and encounter more groups of cultists in the courtyard. The groups try to form circles, chanting in unison but they aren’t able to concentrate because they’re being struck down too quickly by the advancing allies. The battle reaches a second courtyard directly in front of the steps to the building’s front entrance. Cultists begin entering and exiting in confusion. Some dread cultists are carried out. An obvious leader emerges clutching a cloth bag. Malia Bexley is at his side.

Upon seeing the battle raging in the courtyard, they begin casting spells. The leader’s body is briefly covered in a shimmering magical layer. After casting a second spell, he takes to the air walking up as though there were solid ground beneath his feet. The second group of allies, led by Jonalas, charges into the other side of the building. Cinndell calls another bolt of lightning down on the cult leader, but it doesn’t penetrate the shimmering layer around him. Malia casts a web spell into the center of the allies.

The battle begins to turn a bit on the allies, but soon, Duncan and Adelina free themselves from the web and advance, pursuing Malia and the cultists back into the building. Inside, they encounter the second group of allies and the battle is rejoined.

Session 2-32
The Journal of the Blood Prophet

Eonus 11th 6:30 PM

Jonalas peeks in and sees the party is under attack. The creature is right around the doorframe from him. He attempts to tumble past it to set up a flanking position, but fails, narrowly missing being bitten. He manages to slash the thing wounding it slightly. Blyx rushes forward and stabs at the demon with her shortsword. Her blade is perfectly aimed and the creature sinks to the ground motionless. Its corpse vanishes. Sebastian awakens and tells the party what he saw. Xen is able to provide some interpretation based on what he remembers about the history of the area. The party set the book on the table and cast detection spells at it trying to determine if it’s the cause of the trance and summoning. The spells show a strong magical aura, but they fail to determine what type of magic. They decide to try to rest again. This time, Jonalas and 2 of his men remain in the room. After another hour passes, Xen slips into a trance and 3 dretches appear in the room. Blyx spots it early enough so that the party gets the jump on the demons. Her, Duncan and the thieves attack the creatures before they can even react. The party realize they can’t get their needed rest with the book in their possession. They decide to head to the temple of eternal light to see if something can be done about it. On their way, they notice a greenish tinted wall of clouds approaching in the sky to the north.

The PCs arrive at the temple and are greeted by the priest Gwilym. They explain their situation. He consults Coracynth and returns to let the heroes know that the priests there will try to use what divine powers they have to dispel the evil from the book and to learn what they can of its source. He offers them a safe place to rest the night. They gladly accept. Jonalas offers to return with his men in the morning. Over the next few hours, they see a storm roll in with strange, greenish lightning. When it’s finished, they see the moon is tinted green.

Eonus 12th

Upon awakening, the PCs learn that the priests are beginning their work on the unholy book. While they’re waiting, they decide to consult Leerstrom. On their way, they see that the sky is overcast with a peculiar shade of green. Leerstrom tells them that his research has revealed that the murderers are attempting to call some kind of great prophet or shaman. There are two places where this might occur, the place where Lacroix first received his vision from Tsaag-Nalta or the place in the old town where he hid out and took his own life. Sebastian remembers from his trance that Lacroix encountered the demonic statue in the forest. Leerstrom knows that this place must be the Nacerian burial mounds in the forest north of the city. The PCs ask him if he thinks the original journal of the blood prophet would be helpful to him. He says it may, and asks to see it at the temple.
The party return to the cathedral of eternal light. They find out from the priests that they were able to dispel the evil from the book. With the PCs present, Coracynth casts a divination spell that allows them to see that Malia Bexley is with a group of people in a shabby room performing some sort of ritual on a robed and masked skeletal figure who is layed out on a table before them. When she is finished, two knights of the temple walk in. Coracynth explains that she has sent for what aid was near that could come quickly. She introduces Adelina the Vigilant and her companion Dauid. The party decide to find the death place of Lacroix. Leerstrom doesn’t know exactly where that is in old town, but Coracynth offers to cast find the path on the adventurers.

Session 2-31
Alley of Entanglement

Eonus 11th 5:30 PM

The PCs spend a moment longer questioning the sage before heading back toward Leerstrom’s. They only make it a few blocks before they spot the quasit in an alleyway. It is conversing with the same suspicious looking man that had been watching the sage’s house. He has four men with him. Sebastian casts a hold spell on the leader and Cindell casts entangle down the alley at all of them. The leader succumbs to the hold spell and two of his men are entangled. The quasit avoids the magical vegetation, then tries unsuccessfully to pry the journal out of the held leader’s hands. Duncan hits it solidly with an arrow, but it doesn’t seem to do any damage to the creature. Cindell casts a flaming sphere and directs it into the entangled men who can’t move to avoid it.

Two go up in flames while ranged attacks drop the others. Xen remembers that acid should damage a quasit normally, so he casts acid arrow at it. The projectile slams into the fiend and begins eating away at it. It flies at the party and attacks Duncan. Xen pulls out his wand of magic missile and fires at the quasit. Two missiles hit the creature and it goes down. The party have left the leader alive hoping to question him. They stand for just a moment pondering how to get the journal without having to wait for the entangle spell to end. As they do so, an arrow comes from a window facing the alley from the other end, killing the leader. Blyx spots a woman’s face disappearing from a window in that direction. Though the leader is dead, the hold spell keeps him standing, clutching the journal. The woman and five more men appear at the far end of the alley. The party recognize her as from the description they heard. It is Malia Bexley, the woman who was going to steal the journal with the help of the Crimson Fangs. With the plants grasping in the alley between them, the woman smiles evilly at the party and says that they’ll never get the book. Cindell replies saying “We’ll see about that”. Malia laughs and says “Two can play at this game”. With that she casts a web spell into the party’s end of the alley. Cindell and Duncan avoid becoming held fast by the magical web, but they are entangled in it and greatly slowed down. The web fails to anchor out in the street where the rest of the party stands, however it totally blocks their view of Malia. Xen tried to clear some of the web in front of Duncan by throwing alchemists fire. He misses and hits Duncan with it. The dwarf is burned, but not badly. The quick burst of flame has burned him free of webs though. Other members of the party clear some of the web by throwing oil on it and igniting it. Meanwhile, Sebastian and Xen realized that the held leader can be reached through a window just next to him without having to risk becoming entangled. Xen finds a scroll of spider climb and casts it on Sebastian. Sebastian sprints into the building which turns out to be the office of a scribe. The party can now see Malia and her men through the webs. They are casting spells on themselves, one of which causes magical masks to appear on their faces. Another causes ghostly spears to appear in their hands.

Xen casts pyrotechnics at Cindell’s flaming sphere, causing it to erupt in a blinding display of fireworks. Duncan and Blyx are temporarily blinded by the bright flash of light. Two of Malia’s men are as well. Cindell casts a spell that causes flames to appear in her hands. She burns herself free of the entangling webs. Malia appears to be waiting for the players to make a move. Before she can react, however, Sebastian climbs through the window onto the wall, easily grabs the journal, then climbs back into the building. Malia becomes furious and shouts “get them!”
The party flees. They don’t see any signs of pursuit. They decide to head to the Nine Lives to seek aid from the United Front.

Session 2-30
The Sage; The Vrock

Eonus 10th cont.

The PCs return home. Xen stays up late and successfully adds shocking grasp to his spellbook.

Eonus 11th

Upon awkening, half of the party heads to the slums to speak with Jonalas while the other half travels to the home of Gweir Dywellion. In the slums, they hear that there has been more fighting than usual among the gangs in the slums. They learn that some of the Fangs’ bosses split from Harlan after finding out that some of the jobs they had done were for whoever was responsible for the murders. They hear from Jonalas that one of the bosses is now working for the Front.

The PCs that head to the civic district find Dywellion’s home. He takes them upstairs to show them the journal of the blood prophet. When questioned, he says he believes that the murderer is merely a copycat. The PCs want to wait and ambush whoever is planning to steal the journal. Dywellion agrees, but only after the PCs allow him to return with hired guards. When he does, they ask him to take a look at the symbols they’ve found at the murder sites and compare them to the writings in the journal. He agrees to do this and sets to work while the guards and party wait in the next room. Blyx, keeping an eye on the streets below while she waits, sees a suspicious looking young man who appears to be taking quite a bit of interest in the house as he passes by house then doubles back.

On their way to rejoin their fellows at Dywellion’s home, the rest of the party hears a great commotion on the streets of the Civic district. They see guards rushing past and they follow them. They come to a crowd gathered around the body of a city councilman. They learn from the crowd that he’s been assassinated, and that the assassin has escaped. They also hear that this councilman is reputed to have had ties to the city’s underworld. They decide to continue on to the sage’s home.

When Dywellion emerges from his study, it turns out that he agrees that the symbols the murderer is using are part of the same formulae described in the book. He is startled and agrees to let the PCs do what they must with the journal. One of the party picks up the journal and tosses it into the fire burning in the hearth. The entire book begins to glow in the fire as though it were made of metal. Flames belch forth from hearth as 3 imps leap out and attack the PCs. Dywellion flees back into his study. His guards follow him. As the heroes are fighting the imps, one of the creatures casts a fear spell. A couple of the PCs along with the sage and his guards flee the imps in terror. They sprint down the stairs to the first floor. As the remaining PCs continue battling the imps, they hear the floorboards groan beneath their feet. Something travels through the floor toward the room across the hall and behind them. Out of that fireplace climbs a large, vultire-like demon. The PCs manage to slay one imp, but one of the remaining two snatches the journal from the fire before they both escape by smashing through a window. The fleeing PCs regain their composure and rejoin the fight upstairs. The big demon screeches horribly stunning some of the party. They close to melee but Duncan’s magical axe is the only weapon that seems to damage the creature. Duncan hits it several times. but not before being shredded by the demon’s claws. Sebastian heals the dwarf, but Duncan takes more damage as he and Sebastian are both hit by spores expelled from its body. Duncan suffers no further effects, but where the spores pierced Sebastian’s skin, they begin to grow. Vines soon emerge from the wounds. Cinndel, judging the demon to be an overpowering foe, calls for a retreat. The PCs make for the stairs. The demon vanishes and reappears blocking their path. Duncan and Sebastian take more damage from the demons claws before they’re able to get around it and downstairs. The demon continues to teleport to places that impede their escape all the way up to the foyer near the front door. Duncan and Sebastian manage to make it out to the street where the rest of the party is waiting without taking much more damage. The creature teleports again and flying above them, leers at them momentarily before flying higher and out of sight. Dywellion and his guards emerge from the home. Seeing the horrid vines sprouting from Sebastian, he advises the cleric to quickly douse them with holy water if he has any. Sebastian does what the sage says and the vines crumble to dust.

Session 2-29
Leerstrom's Research; Buying a House

Eonus 10th (cont.)

The PCs question Reed. He says that the Fangs are thieves not killers. They ask him why the Fangs stole for the murderers. He seems surprised and says that he didn’t know anything about his customers. He offers to make them a deal. The PCs lie and say they’ll take him up on it. They leave and rest at the Nine Lives. When they wake up, they are approached by Jonalas Abernathy. He tells them that Thorndyke has sent him to be around if they need to talk to someone from the Front. He also informs they are likely to be in danger now from the Crimson Fangs.
The Heroes leave the gambling house and spend a few hours buying and selling equipment. They buy a house in the Wealthy Residential district. They spend a few hours doing that and making arrangements to hire servants to take care of their belongings. After that, they visit Leerstrom and give him the symbols they found at the Fang’s hideout. He tells them that he’s been working at using the symbols they’ve already given him to translate the blood prophet’s writings. He says he’s confirmed that the murderer was using the same symbols that were found in ancient burial mounds that were excavated 30 years ago. He tells them about the ancient tribal people and how the writings dealt with a demonic being they worshipped called Tsaag- Nalta. Leerstrom tells them to come back the next night to see if he’s finished his work on researching the new symbols.

Session 2-28
Fangs Pour in; Reed the Con

Eonus 10th (cont.)

PCs hear shouts downstairs, Cindel casts fire
trap on door to the room with balcony, then party waits in room across hall with door shut. While waiting, PCs hear shouts from a window below saying “Get in here! We’re under attack!” and more shouting out on street. They exit room and head east down hallway. They start searching the rooms using detect magic. Just then, fangs come into hallway through the door from the room with the balcony. The fang who opens the door is killed in a fiery blast. More fangs approach from downstairs. The party holds its ground in the hall between the rogues coming in from the balcony and those coming up the stairs. Gethin hides in a room nearby. Wave after wave of fangs enter the hallway and are dropped by the heroes. During a break in the action Xen grabs and puts on a magical pair of gloves the party spotted on a higher ranking fang. Each has an image of a cat. They turn out to be gloves of dexterity +2. Eventually, after the fangs stop coming up from downstairs, Duncan heads out to the balcony and drags the makeshift bridge into the room cutting off access from the ruined building’s rooftop.

He shuts the door and wedges the bridge against it. The party loot the corpses finding several magical and masterwork items. Gethin helps to carry them. Cindel leads the way downstairs. She sees nothing down a long east/west hallway except several doors and a hallway leading south. She opens the first door on her right and finds a group of fangs waiting to ambush them with a boss leading them.

He signals to someone else by shouting “now!”. As the party spread out down the east/west hall, a second group of fangs attacks from them from the southern hall attempting to divide them. Half of the heroes fight the fangs in the room while Blyx, Xen, and Riot battle the fangs advancing from the south. Duncan and Sebastian trade off between melee in the doorway and firing into the back ranks of the room. The front line of fangs is quickly cut down. Meanwhile, Blyx and Riot fight the fangs from the south hall while Xen faces off against their leader. Duncan fights his way into the room. Him and Sebastian fight the fangs boss until he’s near death. The boss surrenders. Xen and Blyx defeat the fangs in the south hall, so the boss is the only one remaining. The PC’s have him drop his weapon. After some questioning, it turns out that his name is Reed the Con, and he denies knowing anything about the murder victim. He says the body was there when they moved in and that he had his men drag it out into the overgrown yard outside the building. The PCs make him take them to the room where the body was found. They open the door and see an empty room with a blood soaked floor. A complete circle of symbols is still painted there.

Session 2-27
Thorndyke's Reply; Storming the Old Inn

Eonus 10th, Midnight

Rest, receive reply from Thorndyke (meet him on day 12, he will get info), go up to rooftop, Sebastian holds one fang, Blyx snipes other, Duncan runs and performs coup de gra on held fang alerting fangs in hideout. Battle heads into hideout. All fangs dropped except boss, boss flees and returns with reinforcements, reinforcements attack from hall door and are dropped. Leader flees again. Bodies looted

Session 2-26
Jelly; Beggar

Eonus 9th

The PCs arise and head back through the sewers to the basement of the ruined storage building. There they find the ochre jelly feasting on the bodies the ghouls had been eating. They surprise it and draw it out into the sewer. As the heroes hit the ooze, it keeps splitting into smaller versions. The creature hits them once before being quickly reduced to nothing. The PCs continue through the basement until they find the room with stairs leading up. Ascending them, they find themselves in a large room of a half ruined building that appears to have been used for storage years ago. The roof, two stories up, collapsed long ago leaving a pile of debris taking up most of the floor. They discover a homeless man hiding in the debris. Upon coaxing him out they learn his name is Gethin and that he often comes here to sleep. They question him and he is able to tell them about the layout of the hideout next door and a few things about the Fangs now staying there. He says he saw a cloaked figure with a white, blank mask leave the building about the same night of the murder there. He also says that the building was used as a drug den by a few people before either gang inhabited it. Finally, he overheard a couple of fangs complaining about having to move a body. The PC’s offer him four gold to deliver a coded message to Thorndyke at the Nine Lives Gaming House. He agrees and leaves. They write the message, telling Thorndyke about the library robbery that’s set to take place in the Civic district on the night of the 11th. They then set watches and rest.

Session 2-25
Ghouls; Jelly

Eonus 8 (cont.)

The heroes make their way through the sewers until they near the area where the undiscovered victim was supposed to be. They pass under grates in the sewer leading up into a building. They overhear a couple of Crimson Fangs discussing an upcoming burglary. On the night of Eonus 11, the Fangs are supposed to break into the library of Gweir Dywellion to steal something for whoever is responsible for the murders. The PCs move on to a crumbling opening in the wall of the sewer tunnel. It leads up into a large basement. They find ghouls and a ghast there feeding on the bodies of fallen United Front members. Once they’ve defeated them, they explore the other rooms in the basement. They find a stairway leading up. The last room they check contains another body that’s being digested by an ochre jelly. It attacks them as they enter. They flee the building and head back to the sewers to travel back to the Nine Lives Gaming House to rest.


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