Mark 1

Session 2-28
Fangs Pour in; Reed the Con

Eonus 10th (cont.)

PCs hear shouts downstairs, Cindel casts fire
trap on door to the room with balcony, then party waits in room across hall with door shut. While waiting, PCs hear shouts from a window below saying “Get in here! We’re under attack!” and more shouting out on street. They exit room and head east down hallway. They start searching the rooms using detect magic. Just then, fangs come into hallway through the door from the room with the balcony. The fang who opens the door is killed in a fiery blast. More fangs approach from downstairs. The party holds its ground in the hall between the rogues coming in from the balcony and those coming up the stairs. Gethin hides in a room nearby. Wave after wave of fangs enter the hallway and are dropped by the heroes. During a break in the action Xen grabs and puts on a magical pair of gloves the party spotted on a higher ranking fang. Each has an image of a cat. They turn out to be gloves of dexterity +2. Eventually, after the fangs stop coming up from downstairs, Duncan heads out to the balcony and drags the makeshift bridge into the room cutting off access from the ruined building’s rooftop.

He shuts the door and wedges the bridge against it. The party loot the corpses finding several magical and masterwork items. Gethin helps to carry them. Cindel leads the way downstairs. She sees nothing down a long east/west hallway except several doors and a hallway leading south. She opens the first door on her right and finds a group of fangs waiting to ambush them with a boss leading them.

He signals to someone else by shouting “now!”. As the party spread out down the east/west hall, a second group of fangs attacks from them from the southern hall attempting to divide them. Half of the heroes fight the fangs in the room while Blyx, Xen, and Riot battle the fangs advancing from the south. Duncan and Sebastian trade off between melee in the doorway and firing into the back ranks of the room. The front line of fangs is quickly cut down. Meanwhile, Blyx and Riot fight the fangs from the south hall while Xen faces off against their leader. Duncan fights his way into the room. Him and Sebastian fight the fangs boss until he’s near death. The boss surrenders. Xen and Blyx defeat the fangs in the south hall, so the boss is the only one remaining. The PC’s have him drop his weapon. After some questioning, it turns out that his name is Reed the Con, and he denies knowing anything about the murder victim. He says the body was there when they moved in and that he had his men drag it out into the overgrown yard outside the building. The PCs make him take them to the room where the body was found. They open the door and see an empty room with a blood soaked floor. A complete circle of symbols is still painted there.

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Session 2-27
Thorndyke's Reply; Storming the Old Inn

Eonus 10th, Midnight

Rest, receive reply from Thorndyke (meet him on day 12, he will get info), go up to rooftop, Sebastian holds one fang, Blyx snipes other, Duncan runs and performs coup de gra on held fang alerting fangs in hideout. Battle heads into hideout. All fangs dropped except boss, boss flees and returns with reinforcements, reinforcements attack from hall door and are dropped. Leader flees again. Bodies looted

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Session 2-26
Jelly; Beggar

Eonus 9th

The PCs arise and head back through the sewers to the basement of the ruined storage building. There they find the ochre jelly feasting on the bodies the ghouls had been eating. They surprise it and draw it out into the sewer. As the heroes hit the ooze, it keeps splitting into smaller versions. The creature hits them once before being quickly reduced to nothing. The PCs continue through the basement until they find the room with stairs leading up. Ascending them, they find themselves in a large room of a half ruined building that appears to have been used for storage years ago. The roof, two stories up, collapsed long ago leaving a pile of debris taking up most of the floor. They discover a homeless man hiding in the debris. Upon coaxing him out they learn his name is Gethin and that he often comes here to sleep. They question him and he is able to tell them about the layout of the hideout next door and a few things about the Fangs now staying there. He says he saw a cloaked figure with a white, blank mask leave the building about the same night of the murder there. He also says that the building was used as a drug den by a few people before either gang inhabited it. Finally, he overheard a couple of fangs complaining about having to move a body. The PC’s offer him four gold to deliver a coded message to Thorndyke at the Nine Lives Gaming House. He agrees and leaves. They write the message, telling Thorndyke about the library robbery that’s set to take place in the Civic district on the night of the 11th. They then set watches and rest.

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Session 2-25
Ghouls; Jelly

Eonus 8 (cont.)

The heroes make their way through the sewers until they near the area where the undiscovered victim was supposed to be. They pass under grates in the sewer leading up into a building. They overhear a couple of Crimson Fangs discussing an upcoming burglary. On the night of Eonus 11, the Fangs are supposed to break into the library of Gweir Dywellion to steal something for whoever is responsible for the murders. The PCs move on to a crumbling opening in the wall of the sewer tunnel. It leads up into a large basement. They find ghouls and a ghast there feeding on the bodies of fallen United Front members. Once they’ve defeated them, they explore the other rooms in the basement. They find a stairway leading up. The last room they check contains another body that’s being digested by an ochre jelly. It attacks them as they enter. They flee the building and head back to the sewers to travel back to the Nine Lives Gaming House to rest.

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Session 2-24
Nine Lives Gaming House

Eonus 8 (cont.)

4:00 PM

The party head to the slums and search for a tavern or bar. They are told of the Nine Lives Gaming House. Arriving there, they spend the evening gambling and gathering information. They meet Miriel, the head of the dancing girls. Blyx wins her way into the high stakes card tables and gains the attention of a high ranking member of the United Front, Thorndyke. Between him and Miriel, the party learn a good bit about the layout of the criminal factions in the slums. Thorndyke tells them that a murder victim was found by some front members in territory now controlled by the Crimson Fangs. He also says that he believes the fangs know about the killings and may even have something to do with them. He marks the residence on their map. He tells them that travel by the sewers may avoid notice by the fangs, but he only gives it as an option since the sewers are known to be dangerous as well. They head out on the streets keeping to the shadows with Blyx stealthily scouting ahead. After a few minutes, she spots a probable ambush up ahead. The party turn back and search for an entrance to the sewers. They find one, head down, and continue underground. They come across an intersection with a pit and piles of garbage. Tentacles rise from one of the piles as an otyugh attacks. The party hit it a couple of times with ranged weapons and magic missiles as it approaches Duncan. He gets a shot in before the creature attacks. Its tentacles miss him. Sebastian approaches, and dodges its tentacles, but also misses with his morningstar. Riot moves to flank the creature and damages it with a bite.

Xen hits it with a bolt from his crossbow. Duncan brings his axe through the creature one last time to drop it.

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Session 2-23
The Murders in Sylvandale

Month 9, Day 5-7
The party buy and sell equipment. Blyx buys a riding dog. Sebastian and Duncan get spikes added to their armor and shields. Xen works on adding spells to his spellbook.

Day 8
The party leave for Sylvandale to retrieve their wagon. They spend the day traveling and make camp near the road.

Day 9
The party arrive at Sylvandale near midday. The guards at the gate inform them that a curfew is in effect there due to the recent murders. The party decide to question Thamas Leerstrom about the killings. He tells them about the Blood Prophet. They find out from him that the last murder took place in the Marketplace. They travel there to investigate. Asking around, they learn that the murder took place above a cooper’s shop. They go there and find the door to the apartment locked. They ask one of the neighbors, a foreigner, about who might have the key. He tells them who the landlord is and that he lives in the wealthy residential district. They return to the apartment door and decide to pick the lock. Blyx does so successfully. They enter the apartment and find the room where the murder occurred. The floor has been washed but is still stained with blood. The rug nearby was scrubbed, but the stains of two symbols remain there. Cinndell casts detect magic and finds lingering auras of summoning and necromancy. They copy down the symbols and head back to Leerstrom. He compares them to those in his copy of the blood prophet’s writings. He finds that they match some of them, but he says he needs to see more to be able to tell more about what they’re trying to do. The PCs question him further. He says the city watch may talk to them, the thieves’ guild may know things the watch doesn’t, and that he knows of another murder in the guildhouse district. and then decide to talk to the city watch. They return to the marketplace and question some of the city watch there. They are slow to talk, but after Sebastian reasons with them a bit, they tell the party that they know the murders were committed by more than one person. Someone was captured after killing 3 guards, but that person committed suicide in his cell, and the murders continued. They say that Constable Giliam Sone may know more and that the thieves guild may also have information.

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Session 2-22
Nightfang; Victory in Khundrukar

Month 9, Day 1 ( cont)

The party exit the chamber of the succubus. They head south down the secret passageway nearby. Halfway down, they reach a side corridor leading east and they follow that. It leads into the rooms that were occupied by the female Duergar leader. They find them empty. It appears as though the leader and her guard fled the forge. The party head back to the junction in the secret passageway, then they turn south. It leads to the chasm with the waterfalls and the chain ladder. They remember seeing the ladder from across the chasm after exploring the forge room. They descend the ladder and lower riot down by rope. The climb is easy. They find themselves in a long natural rock chamber with a river running through it. The river is spanned by two bridges, one to the east and one to the west. They examine the eastern bridge and determine it’s not safe for Sebastian or Duncan to cross. They find the western bridge to be very sturdy, so they cross that and explore the natural caverns beyond. They find a waterfall with some tracks. Cindell is able to identify them as those of a young dragon. Finding nothing else of interest in this section of caverns, they decide to rest so Sebastian can prepare a spell to fix the east bridge. They turn back and head back up the ladder to the forge level and rest in the room that the duergar leader had occupied. They awaken and head back to the lower level. Sebastian casts his spell and the bridge is made whole again. Blyx crosses onto a narrow ledge bordering an underground lake. The chamber sounds large. She creeps along the ledge to get a better view of anything ahead. The ledge appears to continue wrapping around the southern edge of this large chamber as far as she can see. The water also continues into the darkness. The party follow her across the bridge. Suddenly, out of the water bursts the head of a black dragon. It shoots a line of acid into the party, then disappears back under the water. The party ready their attacks for when the dragon reemerges. The dragon surfaces near the ledge, is hit by a bolt, then charges to attack with its bite and claws. It takes some melee damage before diving back into the lake. It repeats this routine. Xen damages the dragon with magic missiles before being dropped. Blyx falls too, but is soon healed. Cindell summons a viper and sends it into the lake after the dragon. The party soon notice half of the dead snake has floated to the surface of the lake. After a long battle, the dragon appears to be growing desperate. It calls out from the safety of the lake and demands to know why the PC ’ shave invaded her lair. They respond by saying they have come to explore the dungeon for treasure. The dragon demands they leave immediately. They refuse. The battle continues for another few moments until the dragon is hit another couple of times. It dives back under the lake and doesn’t reappear. The party revive Xen and continue along the southern ledge of the black lake. They soon come to a small island glittering with stacked coins. They loot the island and find a good amount of coin and other treasures including a +2 Dwarven Waraxe engraved with Durgeddin’s personal mark. The party leave Khundrukar and head for Blasingdell.

Month 9, Day 3
The party arrive in Blasingdell. Word gets around that they defeated the orcs and discovered the legendary lost stronghold. The townsfolk take interest in them

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Session 2-21
Back to Khundrakar; the succubus

Month 8, Day 28 (cont.)

The PC’s return to the temple to have their wisdom restored. Then, they head to the Knight and Wolf Inn. They decide to stay there for the night. Xen remains in their room upstairs attempting to learn spells while the rest of the party try to find information about the recent murders at the bar. They learn that the killings were all involved a stab to the heart, that each of the victims had 3 slashes to the face, and that they all had strange symbols painted around the body in their blood. They learn that the 3-4 victims were either from out of town or poor, and that the latest killing occurred in the Guild district. They hear that the manner of killings seem familiar to some of the older residents of Sylvandale because there were similar killings years ago. They ask about who may know more. They are told to ask the city watch. A couple of nobles tell them that they know a wealthy man by the name of Leerstrom was knowledgable about the murders years ago and that he had a collection of occult lore. The party head up to their room and sleep.

Month 8, Day 29

The party arise and depart for Khundrukar. They overtake some druids traveling east on the highway. They travel with them for some time talking. The druids tell them that they are returning from a meeting that was called to discuss the recent astronomical event. They are told that though the Druidic elders debated the exact meaning of the signs, they all agreed that it bodes ill. The PC’s continue down the highway and make camp near where the road splits north to Blasingdell.

Month 8, Day 30

The party decide to skip visiting Blasingdell. They arrive and instead head north into the foothills straight to Khundrukar. They make good time and make camp halfway into the valley.

Month 9, Day 1
The PC’s set off again to the north. Cindell begins to lose her way, but is able to discern true north thanks to a spell. They arrive at Khundrukar at 8:30. They see no signs of movement outside, so they head up the trail leading to the mountain door. They find bear tracks leading down the trail, and figure that the bear they had found and released inside must have found its way out safely. They enter the dungeon and descend to the level where they left off exploration. They see that no one is stationed outside the room where they encountered the female duergar leader. They head north into the hall with the room where Xen was killed. With the aid of a detect magic spell cast by Cindell, they check each room. They find a small amount of loot. One of the doors leads into a ruined and looted armory. Cindell finds an aura of transmutation emanating from an arming dummy inside. They figure the dummy to be another object which will animate and attack. They skip the room and head east to where the hallway terminates in a large room with another basin of dark water. There are looted dwarf and orc corpses here who must have died in the battle from a hundred years past. Sebastian casts another detect magic and they check the rooms to the east, finding nothing valuable. They get to the last door in the south wall. Sebastian detects multiple auras and Cindell notices a secret door hidden a few feet west of the door in the southern wall. The party open this door and see that it leads into a narrow corridor heading south toward where the chasm with the chain ladder must be. It also has a corridor that branches off to the west about halfway down. The party turn back to the first door in the south wall. Duncan opens the door. They see a beautiful woman dressed in worn clothes sitting at a desk in a small library. As they enter the room, she pleads with them to release her for her bonds. The party is suspicious of her since an aura of divination is coming from her. They question why she’s there and what she needs to be released from. She says she’s been trapped there by an evil wizard and that he’s on the level below. They ask her about what’s going on in the dungeon. She doesn’t know much, but tells them that a dragon resides below. The PC’s still don’t trust her and ask if she minds a truth spell being cast on her. As she gives her permission, Sebastian begins walking toward her. When Duncan asks what he’s doing, he doesn’t respond. The party attack. Her form changes into that of a seductive and evil looking naked woman with claws, horns, a tail, and wings. With an evil laugh she says that not everyone is what they seem. She claws at Riot as he closes to attack but misses. He snaps at her and she dodges it. Duncan calls out to her asking to just let them go and they will leave her alone. She says she will if they release her. Duncan says he releases her. She asks Cindell if she’s sure she doesn’t want one kiss before she leaves. Cindell refuses emphatically. The succubus teleports away with a laugh. The party check the room for loot and find several spell scrolls amongst the writings.

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Session 2-20
Shopping in Sylvandale

Month 8, Day 28 (cont.)

The PC’s leave the cathedral and spend the next couple of hours shopping and restocking supplies. Blyx buys a + 1 shortsword. The party hear talk of gruesome murders in the city.

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Session 2-19
Xen Killed; The Journey to Sylvandale

Month 8, Day 23, 12:30 AM

The party search the room and find treasure hidden in a compartment behind the altar. They go through the door to the south leading into the western part of the great hall and continue straight south to the door opposite the one they just came through. They enter what was once a kitchen for the original inhabitants of Khundrukar. As they walk in, the large table in the center of the room springs to life and attacks them. Riot makes his way around it to flank it, but gets caught by a terrible blow from the table. Duncan also manages to flank the table, and hits with a solid blow causing a long crack in it. Blyx steps up and strikes the table right where it’s not yet cracked splitting it in two. They head back into the great hall, this time trying the east door behind the throne. In the room beyond stands a lone duergar guarding another door to the east. He aims a crossbow at them as they advance into the room. Duncan calls out in dwarven asking if he’s a friend or foe. The guard calls to someone nearby, and an important looking duergar emerges from the door brandishing a two bladed sword. Sebastian is able to make her back down a bit, but she demands the heroes leave this part of the dungeon. She says she will allow them passage, but asks that they remove the dragon that’s in the cavern lake deep below. She offers to help them find the way, and says that they may keep the dragon’s hoard. She warns them that she will call reinforcements if they attempt to take this part of the dungeon. Sebastian senses that she’s nervous and hiding it. Sebastian tells her that they are badly injured and will return shortly to resume this negotiation. The dark dwarf insists that her guard accompany them to the room they are resting in for their “protection”. The party agree and rest in the room in the north halls where Sebastian turned the skeletons.

Month 8, Day 23, 8:30 AM

The party awaken to find the duergar guard gone.
They travel back down through the great hall into the room with the stairway into this level. Blyx searches the doors again for traps and finds none. Duncan steps between the statues and tries the door. The statues’ axes come down at him. He dodges one, but is hit by the other. Shrugging off the blow, Duncan tries the door again but it turns out to be false. Both doors in this room are false doors.
They travel back through the great hall and enter the halls to the north again. They head east down the unexplored hall with many doors. They try the first one in the south wall. They see this room once belonged to an important dwarf. They head through it to check out a writing desk in the corner. Suddenly, the fancy rug they’re walking on leaps up and grabs Duncan, Cindell, and Blyx. It wraps all three of them up and squeezes them, causing great injury to all three with its crushing force. Cindell and Blyx are dropped, dying. Xen complete a spell and hits the rug with an acid arrow. The rug drops the three heroes it had and attempts to grab the remaining three: Riot, Sebastian, and Xen. They all seize the opening and strike out at it. Riot and Sebastian hit, preventing the rug from grabbing them. Xen is not so lucky. His blow misses and the rug grabs him. He struggles to escape, but the rug is far too strong. The rug constricts and Xen is crushed to death. Sebastian heals Blyx. She throws a flask of alchemist’s fire at a section of the rug opposite of where they stand. The rug catches fire quickly. It misses making another attack while it twists that section around trying to extinguish the flames and failing. Sebastian heals Cindell. She casts a spell placing a flaming sphere on another unoccupied section of the rug. The sphere burns off more of the rug making it fall motionless. The party decide they must return to the cathedral of light in Sylvandale to have Xen raised. They gather up his body and leave the dungeon. They head back to Blasingdell

Month 8, Day 25

The heroes arrive at Blasingdell and stay the night at the Griffon’s Nest. They are awakened in the night by a severe windstorm sweeping through the area.

Month 8, Day 26

The PC’s awaken and find that it’s still storming out. They decide to wait at the inn until the weather clears up.

Month 8, Day 27

The PC’s awaken. The storms have passed, so they decide to depart for Sylvandale. They spend the day traveling west and camp for the night on the road.

Month 8, Day 28

The PC’s break camp and continue riding west on the highway. Near midday, 5 miles east of Sylvandale, the skies suddenly darken. They see a wall cloud ahead approaching fast. Using her superior sense of nature, Cindell can tell that there is rotation , and that a tornado is likely to form. She quickly leads the party off-road in search of shelter. They are able to find a dried out riverbed to duck into to get out of the open. They take shelter and watch as a funnel cloud descends and touches down to the north of the road ahead. It crosses the road and passes near enough to them to batter them with wind and throw debris all around them. The banks of the narrow riverbed protect them. The tornado passes to the south and east of them. Soon the skies again brighten, and the party take to the road to travel the last few miles to the city.

They arrive at noon and head directly to the Cathedral of Eternal Light in the Civic district. The people in the city seem particularly anxious. The party notice them gathered in small groups in the streets talking. They arrive at the temple and hand Xen over to the acolytes. They wait and he returns to them looking haggard. He says the high priestess mentioned something about a meteor having fallen days ago when the party were in the dungeon. She said that it and the storms made her believe that dark times may be on the way for these lands and that it may fall upon a few brave souls like them to stop it.

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